Is Terminator 2D: No Fate Worth It? – Must Read Before Buy!

If you grew up in the late ’80s and ’90s, licensed movie games probably left scars. Back then, big action films like Alien, Predator, Robocop, Rambo, and Terminator felt like they should have translated perfectly into video games. The movies had iconic characters, explosive action, and unforgettable moments — all the ingredients for great gameplay.

And yet… most of the time, it didn’t work.

Licensed games were often rushed, underfunded, and treated as quick cash-ins. Publishers like Acclaim and LJN turned out products that barely captured the spirit of the films they were based on. Many of us bought those games anyway, hoping this one would finally be different. About 85% of the time, it wasn’t.

Fast forward to 2025, and surprisingly, that long-standing promise has almost been fulfilled.

Terminator 2D: No Fate feels like a game that somehow slipped through time — a run-and-gun shooter that looks and plays like the best version of what a Terminator 2 game should have been back in the arcade or early console era, but built with modern craftsmanship.

Let’s break down exactly where it shines, where it stumbles, and whether it’s worth your time and money.


A Game That Looks Like It Time-Traveled from the ’90s

Before getting into gameplay details, it’s important to understand the game’s presentation and identity.

Terminator 2D: No Fate wears its inspiration proudly. This is a side-scrolling run-and-gun shooter, very much in the vein of Contra and Metal Slug. You move forward, shoot everything that moves, grab power-ups, survive chaos, and keep pushing ahead.

Visually, the game looks like it could have existed on high-end arcade hardware or something like the Sega 32X — not because it’s limited, but because it’s deliberately designed to feel that way. The pixel art is gorgeous, detailed, and expressive, recreating iconic moments from Terminator 2 while adding original flair where needed.

This isn’t a lazy nostalgia filter. It’s intentional, and it works.


Core Gameplay: Short, Intense, and Constantly Moving

At its heart, Terminator 2D: No Fate is about momentum.

Each stage is relatively short, but packed with action. Enemies come at you in waves, bullets fill the screen, and power-ups are scattered just often enough to keep you pushing forward rather than stopping to play cautiously.

The game does include a few “gimmick” stages inspired directly by scenes from the movie — driving sections, alternate gameplay styles, or brief mechanical changes. The good news is that these sections are:

  • Short
  • Purposeful
  • Never allowed to overstay their welcome

They don’t interrupt the flow. Instead, they break things up just enough to keep the pacing fresh.

Most of the time, you’re doing exactly what you want from a Terminator run-and-gun game: running, shooting, surviving chaos, and feeling powerful.


Controls, Performance, and Overall Feel

From a technical and mechanical standpoint, the game is solid.

The controls are smooth and responsive. Movement feels deliberate rather than floaty, and aiming is consistent even when the screen is crowded. Performance is also strong — on modern hardware, the game runs smoothly, with only very occasional slowdown during extremely busy scenes. Interestingly, those moments actually feel thematically appropriate, like classic arcade games struggling under sheer on-screen chaos.

The pixel animation deserves special mention. Character movement, enemy reactions, explosions — everything is fluid. Nothing feels stiff or cheap. Every action looks intentional and polished.


Music and Sound: Absolutely Nailed It

A run-and-gun shooter lives or dies by its soundtrack.

Thankfully, Terminator 2D: No Fate understands this perfectly.

The game uses remixed versions of the iconic Terminator theme, keeping it instantly recognizable while injecting more energy to match the fast-paced gameplay. The music pushes you forward, keeps adrenaline high, and never fades into the background.

It feels exactly how a Terminator arcade shooter should sound.


The One Mechanical Weak Spot: Jumping

If there’s one area where the game doesn’t feel as good as it could, it’s jumping.

The developers seem to have aimed for a more grounded, “realistic” approach. As a result:

  • Jumps aren’t very high
  • Initial jump momentum feels slightly sluggish
  • Mid-air movement can feel oddly fast compared to takeoff

This isn’t game-breaking, but it does take time to adjust — especially when climbing ledges. The game requires you to hold up while jumping to grab ledges, and even small directional input can cause it to fail.

Compared to classics like Metal Slug, the jumping simply doesn’t feel as intuitive. That said, it’s still far better than some infamous old-school platforming nightmares. Once you adapt, it becomes manageable — just not ideal.


Game Modes and Content: More Than It First Appears

On paper, Terminator 2D: No Fate looks short — and it is. But there’s more here than a single quick playthrough.

Available Modes

The game includes:

  • Story Mode — the main cinematic experience
  • Arcade Mode — removes story scenes for pure action
  • Infinite Mode — a survival-style challenge
  • Boss Rush Mode — unlocks after completing the game
  • Mother of the Future Mode — an alternate version of the story

Each mode adds replay value, even if the total raw content still feels on the lighter side for the price.


The “No Fate” Gimmick: A Great Idea That Needed More Work

The big selling point — and the most disappointing aspect — is the branching story system.

The concept is solid. The name No Fate implies meaningful choices that change outcomes. In reality, there are only two major decisions, both appearing well past the halfway point of the game.

Without diving too deeply into spoilers:

  • One choice determines whether the Terminator is freed
  • Another determines the fate of Miles Dyson

Unfortunately, these decisions don’t dramatically alter the story. One branch removes certain levels rather than adding new ones. Another mostly reshuffles content instead of expanding it.

The result is replayability that feels theoretically interesting but practically undercooked. You’re encouraged to replay the game multiple times, but the differences aren’t strong enough to fully justify it.


Characters and Design Choices That Feel… Odd

A few creative decisions stand out — not as mistakes, but as missed opportunities.

  • You mostly play as Sarah Connor and future John Connor
  • The Arnold Terminator is only playable in two levels
  • There is no real boss fight with the T-1000, the film’s main antagonist

This is surprising, especially given how willing the game already is to invent new scenarios. The future-war levels — entirely invented for the game — are actually some of the best content.

Ironically, the sections pulled directly from the movie are often weaker than the original material.


Difficulty: Where the Game Truly Shines

Difficulty settings make a huge difference here.

  • Normal is accessible and forgiving, perfect for learning mechanics
  • Hard feels like the intended experience

On Hard:

  • Enemies are more aggressive
  • Screen chaos increases
  • Mistakes are punished

Once you understand the mechanics, Hard mode transforms the game into something closer to Metal Slug — relentless, intense, and deeply satisfying.

It’s not recommended for a first playthrough due to unfamiliar mechanics, but it’s absolutely worth revisiting.


Value and Final Verdict

There’s no avoiding it: Terminator 2D: No Fate is short.

The main story can be finished in under an hour if you rush. Total meaningful content sits around four hours, depending on modes and difficulty.

At full price, that’s a tough sell for some players.

However, for:

  • Terminator fans
  • Retro run-and-gun lovers
  • Players craving tightly focused arcade-style action

This game delivers something special.

It’s not perfect. The branching story doesn’t go far enough. The jumping could feel better. A bit more Terminator action and another major path would have elevated it from “great” to “phenomenal.”

Still, it succeeds at something rare.

This is the Terminator licensed game we wish existed in 1991.

And that alone makes it memorable.


Disclaimer

This article reflects gameplay impressions and subjective analysis. Game length, performance, and value perception may vary depending on platform, playstyle, and difficulty settings.


#Terminator #GameReview #RetroGaming #RunAndGun #PixelArt #OldSchoolGaming

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Jonathan Reed

Jonathan is a US-based gaming journalist with more than 10 years in the industry. He has written for online magazines and covered topics ranging from PC performance benchmarks to emulator testing. His expertise lies in connecting hardware reviews with real gaming performance, helping readers choose the best setups for play.

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